Visual Research:3D Previs Environment

For the environment, since I have decided to having castle walls and the market place, to look at the set up of a market place in Game Of Thrones and other places. I searched for pictures and found this.

I also looked for castle gate references in game and in real life. I also included some shots of the animated film Aladdin because there was a market place scene in it and I could use that as a reference of the placements and other things but obviously in a different style.



Previs: Rough Sketches

So these are my ideas for the previs and I have pretty much narrowed it down to something that I would actually like to do and create. I started with picking the genres and then the environments. I drew what it would roughly look like in Maya from my imagination to paper .img_3416

I added more details? but its still really rough sketches and added market stalls inside the castle gates.img_3417

This is my finished storyboard,which is also made up of really rough sketches, shows how the 30 second scene would go, what the arrangements of the objects are and  camera positions.img_3418

Course Project: 3D Previs

For dynamic communications, the project was to create a 3D Previs of a game,film/animation or take an experimental approach to it.

I started with exploring the genres that I am most interested in which are games that have a lot of action, is story based, survival horror and also in a fantasy world. I have played various games before such as Ori and the Blind Forest, Life is Strange, Team Fortress, just to name a few, which has helped me pinpoint as to what genre I liked.

I also started looking at environments such as forests, villages, islands, market place inside the castle wall and whether I want to create it during the medieval times, go with a more futuristic environment or in an alternate reality where things are different that they are here on earth.

I admit that I got stuck as to what I wanted to do and had absolutely nothing to start off with. Then, I asked my friends and family for ideas and opinions as to what I should do or just what they think would be a good idea.

I thought of a creating a game previs with the main character as someone who is a ‘fugitive’ so the character has to sneak around and try not to be seen by the enemies as they go around completing tasks.

I’ve started drawing really rough sketches as to how the set up of the game would be in my sketchbook and what objects are needed in the game. I, however, am looking forward as to how this will turn out at the end and hopefully it will be fine in the end.



Week 6: Animation in Maya

This week, we finally looked into animating in Maya.

We went back to using a basic shape and animated that. Below is an example of what I did by moving a simple cube primitive with the grids off.

I am also gonna post the class example of a previs.


Week 5: Modelling and Lighting

For this week, we looked at modelling and lighting. we made a table and a vase using mesh tools to achieve the shape and duplicated the vase to make more rather than creating another one which would be time consuming. I added the floor and wall so that the lights that is going to be place there later would bounce off the wall and illuminate the vases sitting on the table, defining the shape of them and I have decided to add red lights as I had red LED lights before which looked similar to the scenes light but a little darker.

Modellingand lighting

That is from a perspective view and as you will be able to see, the lights definitely made a difference and defined the shape of the objects in the scene.The scene below is from the cameras point of view.

Modellingand lighting1.png



Week 4: Basic Scene

We were asked to block out a basic scene in Maya after learning about the camera, basic polygon primitives we can use and manipulate and layouts and perspective.

It started out with a cube polygon primitive and from that point I decided to make a train platform of some sort but a smaller one. I added some benches and a bin to make it more like a platform and not just a shed. I just made a slope because I dont really know how to make stairs yet.


Type Categories and Family

We were tasked to post the six categories of type and the three families of type. I searched the internet and remembered a site which I have used since high school that varies in font styles and gives you examples of them.


These are the six categories of types. I think it perfectly embodies the description of each category and gives an exact idea of what they should be like or how they look.

The three families of type are the Serif, Sans Serif and Script. The fonts above, particularly the bottom three, shows the difference between the family.

Sans Serif means ‘without’ serif in french, the serif is the line at the end of the strokes. It has very little to no transition in the strokes and has no stress in the letters because of no variation in thickness.

Script appears handwritten and sometimes connect depending on which type you pick. It appears to have been handwritten using a calligraphy pen or brush (such as the example above). Its pretty much fancy handwriting or like a signature.

Serif is the opposite of Sans Serif as it does have a serif at the end of the strokes and has some variation in thickness. An example of a Serif is below instead of the Slab Serif above.




Week 3: Game Level layers

For week 3, after creating textured tiles, we were tasked to create more tiles but this time  we layer them to give it more depth.

I decided to go with waterfalls as I like appearance of one. So, I searched waterfalls on google and found a few pics. I then took colours from each category that I made up and used those for my game level.

Research Waterfall

I started with a terrain tile and made three variations of those to use for the platform, I also made a pit as a trap for the character in the game. My tiling wasn’t as flawless as it could have been but it was covered by the variations quite well. I split the main terrain tile in half and randomly drew a line to crop out the upper bit. The upper layer was also lightened using the dodge tool to make it look more 3d in a 2d platform.

My first layer was of the background which I made to look like a sunset of some sorts. The blue gets covered by other objects so it doesn’t really matter but its good to have that gradient effect.


I then added the terrain tiles and arranged it in a way that I liked.


Next layer is where I added in the wall/terrain and the waterfall. I used a mixture of selected different colours for the wall/terrain bit and same goes for the waterfall, adding some diluted yellow tones for reflection.


I then added rocks to where the pit is to stop the water from flowing in it and some trees for more design. I used the default tree brush as it looked better in my opinion.



Pictorial Symbols



For week 3, we were asked to do pictorial symbols based on five different animals. Since there were no specific topic or subject to do, I have decided to do five animals from the different types of categories of animals.

I decided to go for a block colour that represents each category to me and then used white in another layer to draw the animals themselves inside the box. I did use reference pics for a more accurate representation and put appropriate fonts for it as I intended it to be used in a childrens book.



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