I decided to make a storyboard on storyboarder ( linked by Ryan in our fb page) and it gave me some sort of idea as to where I want the scenes to be in.
My first storyboard was too fast at the beginning so I had to change the duration of the frames that were too short and went by too fast.
After changing those, I also realized there was a misplaced frame right at the beginning and fixed that. I also decided to fix the part towards the end where the character scoots closer to the light to catch it as I feel like it wasn’t right for the character to scoot at the same pace, so I just slowed it down a bit.
This is the very rough storyboard I made with all the changes done.
For this week, we visited a gallery and walked around to see if any of the pieces took our interest enough to be able to write about it, whether its good or bad.
I decided to do a doll’s house because when I saw it, it reminded me of my childhood and I thought it looked fun and very nostalgic.
The doll’s house seems to be from the 1930s and is quite big and sturdy which would probably make a little girl happy and have more space to play in. The colours make it look very inviting and warming.
The piece to me communicates someone else’s childhood and their preference in how they wanted their play area for their dolls to be like. Doll’s houses nowadays do not look the same as the one above and so I think its kind of like a part of history now.Although. some people would probably purchase one like it as a part of their collection. I also think that it inspires further discussion as it asks the question of who it belonged to before and what kind of person they are or were.
For the purpose of the piece, I think its pretty successful as it functions as a doll’s house for the dolls to live in and the kids to play in.
I like the dollhouse as it brought me back to my childhood back in philippines and made me reminisce and think about how it used to be and it made me miss being young and carefree.
It has been long due for this post XD Anyway in week 1, we were tasked to pick a type of art test such as costume design, character design, animation, etc. I chose animation and got the task brief downloaded.
I was tasked to do a running loop animation and a heavy melee attack using a dota character. This is what I made.
I think the running needs more work as it looks like he is charging at someone angrily but it looks halfway through walking and running.
The attack also needed some work but I think it looks okay.
I encountered some issues with doing the prototype video below but it was easily fixed and lessons were learned throughout and written down for future reference and faster correction.
If you noticed, you can’t see the shadow of the 2D ponytail, so I’ll have to incorporate that somehow next time for another prototype and whilst I’m doing my project.
I also had to search how to make the background transparent in flash.
Although I also need to redo my pipeline as some things have changed.
This post has taken so long to be written because I have been busy with other courses and couldn’t get around to finishing the trial scene.
Anyway, I took a video of my computer desk at home as a last resort footage as I have taken a low resolution video of an area in town and didn’t really wanna use it
I imported that video into after effects and cut it down until it fit the duration of the sample animation I found online on mixamo and used that for my sample.
I then imported the 3d animation into after effects as an image sequence and then adjusted the rig to fit into the scene. Above is the scene with no lighting on the rig other than ambient lighting.
The image above is pretty much with lighting but its too warm of a lighting to be coming off from a flash camera so it got adjusted. It also didn’t have any shadows.
I had to refresh my memory with flash as it has been quite a while since I’ve used it but nothing google can’t do 🙂
Anyway, onto my trial/prototype.
The sample scene I took originally lasted for around 7 seconds and I had to cut it down to about a second just to fit the very very short animation of the 3D rig from mixamo.
Above is when I put the 3D animation on top of the sample scene and adjusted it accordingly.
I had to back track and import the image sequence of the 3D animation into flash and draw on top of that and exported it as a .mov and into after effects to replace the 3D image sequence from before.
I decided to just put a little pony tail on her if you can see it as a trial.
I will be posting the overall video on the next post and also write down some of the issues and tips I learned from doing a trial.
After deciding on what I wanted my project to be, I brainstormed some ideas and came up with a very vague one.
I wanted to integrate the 2D/3D animation into a live action video and it is basically the character chasing a mysterious object or just exploring the city. The video will be showing just a few spots in Dundee to lessen the length of the video. It ends at the river tay with the character catching the object and turning into a glowing particle that flies off.
After a few days or about a week, I came up with something more specific idea which came from the first vague idea that I had.
- Character chasing orbs? or exploring some spots in Dundee
- Character starts off as a ‘blank slate’ and gradually changes into something more complete (colours start appearing on her) after its caught an orb its chasing (this repeats a few times during the video)
- Can end by the river tay on the wall that separates land from sea.
Places are still for the video are still not figured out but end place is the River Tay.
Since week 3, I have been coming up with a pipeline work flow for my project to keep things in line and organised once I start my project. It is also so I know what to do after I have done the previous stage and move on without any delay in the project.
I came up with a workflow before starting my prototype to test the process of my project and how I am going to go about creating it.
- Take live action video (no more than 30 secs)
- Import into After effects to 3D track video
- Import 3D tracking into Maya and animate the rig within the tracked area
- (Batch render animation into image sequence while keeping in mind the resolution and the file type and import into flash)
- (Draw on top of 3D animation in Flash to create 2D look)
- Export the 2D/3D animation and import into After effects to integrate it into live action scene)
- Add effects and adjust colour and lighting to match the video
- Add music and sound effects (if needed)
- Export as .mp4 or .avi
the stages in brackets are theories or more like me guessing as to how to go about the 2D/3D part of the project and the workflow above is not finalised until I have figured out a way to do it in a better way and it can be changed at any time.