Character Final

character-finalCompared to the previous version, I added the glass vials at the bottom because the belt looked like it was for a shotgun and that it was a bullet holder, where in fact it was vials of herbal potions. I also added more rips on the jeans and fixed the boots and added laces on it. The bandage indicates that she got wounded along the way when she was on her journey to find the portal.

Character Specification Sheet
Character: Lead Role, Raziel

‘A sci-fi fantasy game where you play Raziel, someone who has lost her memories from when she was a young child. Now grown up, she wants to find more about herself and the strange symbols on her machete and bow and arrow, found near her when she was found, and the symbol on the cloak she was wearing when found. Join her in this journey of self-discovery and uncover her past that lays hidden inside.’

Basic Profile:

  • Age: 16-22
  • Gender: Female
  • Height: Medium/Tall
  • Build: Average
  • Race/Skin: Human/Unknown, Medium-Dark Skin

Major Attributes:

  • Backstory – Raziel barely remember who she is and where she came from, all she knows is that she was found and was taken care of by someone acting as her mother figure, Aleya. Now she wants to find out more about herself so she set off on a journey of self discover and more.
  • Childhood – barely remembers childhood as she was found at the edge of the jungle at the age of 6 with the machete laying on the ground and the bow and arrow around her, the rest of her childhood was spent learning to adapt to a new world that seems so unfamiliar.

Character Attributes:

  • Hopes/Ambitions/dreams – to discover her true self and ancestry
  • Attitudes / Personality – Sassy / reserved
  • Beliefs / Superstitions – doesn’t belive in anything but is open to ideas
  • Job / Role / Occupation / Training – student, knows how to handle the bow and arrow and the machete. Training in martial arts.
  • Family / Friends / Relationships – quite closed off with others, closest to Aleya.
  • Health / Mobility / Handicaps – None
  • Social / Political Status or affiliation – she doesn’t really care much about this type of stuff
  • Environment / Habitat – Inner City/ non wealthy
  • Culture / Heritage –  Unknown
  • Lifestyle / Finance/ Class – middle class / ‘normal’ / safe
  • Era / Setting / Time Period – Modern day unless shes through the portal, the place is quite advanced even though its from another world thats ancient of some sorts 
  • Habits / Unique Traits – fiddles with fingers when nervous.
  • Interests / likes / dislikes – likes watching post apocalyptic movies which influenced her clothing style / not into girly things

Final Presentation Feedback

Instead of writing two different blog post, I’m just going to combine the feedback in one to save some hassle.

The overall feedback was good but more positive on visual literacy than dynamic communications.

For dynamic communications the humour was evident in the flash story but the visual consistency fell out once or twice, introduction could’ve been smoother and clearer and it could’ve been better thought through and the visual styles couldve been pushed even more.Overall, it did its job and included the requirement of being interactive in a simple way.

I made it out to be an image based interactive story rather than actual animation so maybe thats why it wasnt as smooth as it couldve been.

For visual literacy, it was overall really good feeback and the only criticism was to make the idea clearer. The added music really helped  and so did the textures. lighting was appropriate for the scene as everything was well-lit and could be seen clearly.