Rotoscoping in After Effects


Rotoscoping is the act of masking a specific area in the same video or scene to change the background or contents around the rotoscoped area.

This tool was used for scene 1, 2 and 4 so that the character is hidden behind whatever object its supposed to behind of.



Disintegration effect

As a part of the final scene, I had to create a disintegration effect for the character to turn into the orb.

Results will be seen once I have uploaded the final video.

Leg swing reference


One leg swings up while the stays in the neutral position when swinging the legs.


The leg that was in the up position then goes down to the neutral position and the other leg starts swinging back to create momentum before it swings up.


The switch happens when the legs are both in the same position.


The first leg that went up then pulls backwards and the other starts going up.




This reference really helped with the animation for the last scene and is also good research to widen my knowledge as to how the legs would move when its swinging from an overall static body position.

Analysis of 2D/3D integration: Part 5

I’m doing more analysis to make up for the lack of posts since last week and hopefully I can finish another scene down for the mock screenshots to be posted around this week.

This is one of the longer videos I have watched and analysed. I will only be analysing parts of it, understandably so, because of the length and the amount of screenshots it’ll take me.


The bionic arm in this case, look very real and looks like its actually attached to the woman in the scene.


They definitely hit the mark with their theme and the CG in the scene looks well integrated. The scene on the right with the machine coming down form the ceiling looks slightly off  because of the lighting on it.


The aircraft looks like a real aircraft, I don’t have much to say about it other than everything good in the scene.


The edges on the claw hand of the robot looks a bit sharp and could’ve done with some blurring and the details on the face of the robot are also quite sharp on the face.


The machines in this scene, were too saturated that it made them feel fake and gave away the illusion of it being real.


This video is definitely at the top when it comes to the effects, CG, lighting, integration. It doesn’t surprise me that it is because of the fact that a lot of professionals from the blender institute worked on it.

Analysis of 2D/3D integration:Part 4

Another analysis on a short video.


The lighting in the scene perfectly matched the character (or the other way around) the reflection on the character on the floor and some light on the edge of the robots body, which is common for a reflective object to have.


Edge blur was most likely used on the robot so that it integrated better into the scene and looks more realistic. Shadow was well done too. The animation on it fits with the character

I think that this was one of the better 3D Integration videos I have seen.

Analysis of 2D/3D integration: Part 3

I haven’t posted in a while since I’ve been busy with getting the project done for this module and other modules but I’m here to analyse another video.


At first, I didn’t really notice as to which part of the video was CG until I looked closely and noticed the benches. Colour correction is good and matches the scene.


Upon closer look, the closest bench to the camera, were noticeably more CG than the ones further away because of the lighting that’s hitting the bench.


The videographer broke the illusion by going through the bench and the shadow for the benches the were further down did not match the shadow colour of the woman , which slightly takes you out of seeing it as being real if you were to look really closely.


Overall, I think that the integration was quite good with only minor mistakes and its a good example to use as a reference or as a goal as to what to achieve in my project.